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Only run a new game for the first few minutes, but have done so multiple times testing out different combinations of configuration and observed generally the same behaviour. BGM becomes slow/choppy in some areas, but not others. eg: BGM was consistently slow/choppy in "outdoors" areas, but ran smooth when opening the menu, when "indoors" inside houses or if a dialog or text box was displayed. Audio also became normal during some scripted events but not others. The behaviour was the same across multiple loads or new games, regardless of whether using built-in patches or the patch engine with patches generated on the GBA or via the patchtool site. The game would not load with patches disabled. Enabling or disabling EWRAM overclocking has no effect. Disabling the IGM makes the issue slightly better, but still present. Not enough of an improvement to justify disabling the IGM. ## Test platform: GBA with HIGHSPEEDIDO IPS V5 screen upgrade and USBC rechargable battery mod; "FlashGBACart Plus+" from Aliexpress that came pre-loaded with SuperFW reporting v0.15 and later upgraded to v0.18 official release; Official SanDisk Ultra MicroSD HC1 Class 10 8Gb card
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